Is a game a social media?

Hello, some companies seem to treat their game as if it were a movie or a social network. Instead of letting social media take over your mental health, use it as a resource. Social networks have made the transfer of information simple and within reach. When we feel the need to learn how to make a new dish or to connect with an old friend, they quickly allow us to do so. As a title, I used to think that video games should be more harmful, since they take a long time, but I've recently thought that social media can be more mentally exhausting than video games, especially when you have to deal with anxiety when browsing social media.

When you think of a place where people spend time online dedicating themselves to their passion and doing so with a like-minded community, you probably think of social media, but this is equally applicable to games, games are not a sector, a category or even a communication channel. Video games are social networks, a network of people who focus on doing something they like and sharing their interests with others. The design of this game promotes social media interaction as a means to achieve greater value in Empire Avenue's market rankings. Teach your children that they should never give out personal information, including social media usernames, in the game.

Nowadays, people continue to bond through games, but for children, it's usually online rather than in the same room. This is possible because hackers create fake profiles and rely on bots to send spam messages to other users through social gaming applications. In my opinion, I think that playing a video game is a better option than mindlessly browsing social networks, watching YouTube to educate and learn self-help habits, or even being on Reddit looking for advice. For example, in a game where you run a restaurant, you might be asked to collect ingredients to make a Starbucks frappuccino and receive in-game rewards for doing so.

In my opinion, a game should have easy-to-understand rules that don't change and a game environment should be very difficult to solve, which is not the same thing. By inviting a fake profile to play, the user can trick the game's point system into believing that they are actually helping the game gain popularity and, in return, can receive game rewards. Anyone who managed to “kill” one of the game's influential people received promotional codes that they could use in the store or on the Internet through the game's chat function. Sorry, but American capitalism kills soft people, Soviet communism makes them work to death, Chinese sociocapitalism exploits them in clandestine workshops, European capitalist socialism regretfully welcomes them as an arbitrary bureaucratic number, etc.

Some achievements are unlocked just by advancing the game, while others can significantly alter the logic of the game and require a large investment on the part of the players. Players can advance in the game without exploiting any natural resource, even though their opponents may continue to use it. Since chats can be limited in the game, many children prefer to take their conversations outside of the game and take them to another platform, such as Discord. Minecraft is the most popular game for Generation Z and, according to that same Morning Consult study, players “actually spend more time interacting with their peers in video games than at school or work.

They are based on the same reward systems as video games, so it's easy for them to break through space.